Your Items

Illustration

Upload a PNG with a transparent background (e.g. from your ComfyUI pipeline).

Item Basics
Trigger, Effect & Usage

Daggerheart items usually read as "When [trigger], [effect]" and rarely track numeric charges the way D&D magic items do — most are either always active or limited to once per rest or session.

Custom Variables

Define a value once, then reference it anywhere below by typing its token in brackets — e.g. a variable named STR can be used as [STR] in the description or effect field. The built-in [TIER] token is already available and pulls from the Tier field above — many real Daggerheart items scale directly with the bearer's current Tier (e.g. "gain a bonus to the damage roll equal to your current Tier").

Card Style

Rolls a full original item concept — name, description, and effect — based on the Category, Rarity, and Tier set in the form. You can edit anything afterward.

Built using Public Game Content from the Daggerheart SRD 1.0 under the Darrington Press Community Gaming License. This tool produces original card artwork and original item concepts — it does not reproduce official Daggerheart artwork, logos, layouts, or named items.